pointer
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@ -188,7 +188,7 @@ const loadModels = async () => {
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el.material.color = point_color
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}
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})
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point.position.set(world_position.x, size.y, world_position.z)
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point.position.set(world_position.x, size.y + raw_dataStore.data.min_distance * 0.05, world_position.z)
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point.updateMatrixWorld()
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point.name = `${element.id}_clickable`
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