return target

This commit is contained in:
aarizona 2024-08-26 20:24:14 +03:00
parent 47627410b7
commit c7f995f58a
3 changed files with 33 additions and 20 deletions

View File

@ -18,7 +18,7 @@ const k = { start: 0.5, end: 4.5 }
renderer.value.outputColorSpace = SRGBColorSpace;
renderer.value.toneMapping = ACESFilmicToneMapping;
renderer.value.toneMappingExposure = 1.25;
renderer.value.setPixelRatio(1.5)
renderer.value.setPixelRatio((window.devicePixelRatio || 1) * 2)
const loadEnv = async () => {
// console.log('update env')
@ -34,7 +34,7 @@ const loadEnv = async () => {
const exrCubeRenderTarget = pmremGenerator.fromEquirectangular(result.renderTarget.texture);
const newEnvMap = exrCubeRenderTarget ? exrCubeRenderTarget.texture : null;
// scene.value.background = result.renderTarget.texture
// scene.value.background = exrCubeRenderTarget.texture
scene.value.environment = newEnvMap
scene.value.environmentIntensity = 1

View File

@ -4,6 +4,8 @@ import {
Box3, Color, DoubleSide, Group, Mesh, PlaneGeometry,
MeshStandardMaterial, MeshStandardMaterialParameters,
Vector2, Vector3,
Object3D,
MeshPhongMaterial,
} from 'three';
import { useTresContext, useSeek, useTexture, useLoop } from '@tresjs/core';
@ -110,7 +112,7 @@ const loadModels = async () => {
let { scene: loaded_scene } = await useGLTF(item.modelUrl)
item.modelFile = loaded_scene
item.name = element.name
if (!element.is_enabled) {
item.modelFile.visible = false
}
@ -121,8 +123,10 @@ const loadModels = async () => {
item.modelFile.children[0].position.y + element.y_pos,
item.modelFile.children[0].position.z + element.z_pos
)
item.modelFile.children[0].updateMatrixWorld(true)
}
item.modelFile.updateMatrixWorld(true)
models.value.push(item)
const res = await fetch(`${SERVER_URL}/api/obj/clickable/?source=${element.id}`)
@ -187,6 +191,7 @@ const loadModels = async () => {
point.position.set(world_position.x, p * 3, world_position.z * 2)
point.name = `${element.id}_clickable`
point.scale.set(p * 2, p * 2, p * 2)
point.material = new MeshPhongMaterial({ emissive: new Color(1, 1, 1), emissiveIntensity: 10 })
point.updateMatrixWorld()
if (clickable_items.value.find(el => el.name == point.name)) continue
@ -224,12 +229,12 @@ const loadModels = async () => {
(controls.value as any).autoRotate = false;
}
}
const lookAtCamera = (obj) => {
const lookAtCamera = (obj: Group) => {
if (!obj || !obj.children) {
return
}
obj.children.forEach(element => {
if (element && typeof element.lookAt == 'function') {
obj.children.forEach((element: Object3D) => {
if (element && typeof element.lookAt == 'function' && camera.value) {
element.lookAt(obj.position.x, obj.position.y * Math.PI * -0.5, camera.value?.position.z)
}
});
@ -246,19 +251,27 @@ onAfterRender(() => {
}
})
let oldObj = [] as { uuid: string, color: Color }[]
const passShader = (obj: Mesh | Group) => {
if (obj instanceof Mesh) {
oldObj.push({ uuid: obj.uuid, color: (obj.material as MeshStandardMaterial).color });
(obj.material as MeshStandardMaterial).color = new Color(1, 0, 0)
} else if (obj instanceof Group) {
for (let c in obj.children) {
passShader(obj.children[c])
}
}
}
const openSidebar = (id: number) => {
sidebar.open(id)
sidebar.open(id);
// const clickable = useClickable()
// const target = clickable.list.find(el => el.id == id)
// if (!target) return
// const el = seekByName(scene.value, target.object_name);
// if (el) {
// // (controls.value as any).maxDistance = 10;
// // (controls.value as any).minDistance = 1;
// const target_vector = new Vector3();
// el.getWorldPosition(target_vector);
// (controls.value as any).target = target_vector;
// console.log(target_vector)
// target_vector.copy( el.position );
// el.localToWorld( target_vector );
// console.log(target_vector)
// // (camera.value as any).lookAt(el)
// }
}
loadModels()

View File

@ -69,7 +69,7 @@ const sidebarFunc = () => {
<template>
<div>
<div v-if="models_loading"
style="position: absolute; z-index: 10; font-size: 6rem; top: 50%; left: 50%; transform: translate3d(-50%, -50%, 0);">
style="position: absolute;z-index: 10;font-size: 6rem;text-align: center;top: 50%;left: 50%;transform: translate3d(-50%, -50%, 0);">
{{loading_store.getStatus()}}
</div>
<div :class="[{ 'loading': models_loading }, 'canvas-wrapper']">