Merge pull request 'bx-1140-postprocessing' (#11) from bx-1140-postprocessing into dev

Reviewed-on: #11
This commit is contained in:
ksenia_mikhailova 2024-07-26 12:26:58 +03:00
commit 7ea5e340c6
9 changed files with 464 additions and 8232 deletions

File diff suppressed because it is too large Load Diff

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@ -61,6 +61,7 @@ CORS_ORIGIN_WHITELIST = [
"http://127.0.0.1", "http://127.0.0.1",
"http://192.168.103.159", "http://192.168.103.159",
"http://192.168.103.159:3000", "http://192.168.103.159:3000",
"http://192.168.103.159:5173",
"http://192.168.103.159:8000", "http://192.168.103.159:8000",
"http://front:4173", "http://front:4173",
"http://front:5173", "http://front:5173",

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@ -1,3 +1,3 @@
VITE_SERVER_URL='https://demo.kustarshina.ru' VITE_SERVER_URL='https://demo.kustarshina.ru'
VITE_IMAGE_URL='https://demo.kustarshina.ru' VITE_IMAGE_URL='https://demo.kustarshina.ru'
VITE_SERVER_URL='http://localhost:8000' VITE_SERVER_URL='http://192.168.103.159:8000'

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@ -7,6 +7,7 @@ export {}
declare module 'vue' { declare module 'vue' {
export interface GlobalComponents { export interface GlobalComponents {
Composer: typeof import('./src/components/Promo/composer.vue')['default']
Env: typeof import('./src/components/Promo/env.vue')['default'] Env: typeof import('./src/components/Promo/env.vue')['default']
Floorplan: typeof import('./src/components/Floorplan/index.vue')['default'] Floorplan: typeof import('./src/components/Floorplan/index.vue')['default']
Gallery: typeof import('./src/components/Promo/gallery.vue')['default'] Gallery: typeof import('./src/components/Promo/gallery.vue')['default']
@ -25,6 +26,7 @@ declare module 'vue' {
Main: typeof import('./src/components/Promo/main.vue')['default'] Main: typeof import('./src/components/Promo/main.vue')['default']
ModelItem: typeof import('./src/components/Promo/modelItem.vue')['default'] ModelItem: typeof import('./src/components/Promo/modelItem.vue')['default']
Models: typeof import('./src/components/Promo/models.vue')['default'] Models: typeof import('./src/components/Promo/models.vue')['default']
Post_pocessing: typeof import('./src/components/Promo/post_pocessing.vue')['default']
Projects: typeof import('./src/components/Projects.vue')['default'] Projects: typeof import('./src/components/Projects.vue')['default']
Promo: typeof import('./src/components/Promo/index.vue')['default'] Promo: typeof import('./src/components/Promo/index.vue')['default']
RandomIcon: typeof import('./src/components/RandomIcon.vue')['default'] RandomIcon: typeof import('./src/components/RandomIcon.vue')['default']

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@ -21,8 +21,8 @@ const loadEnv = async () => {
]) ])
scene.value.environment = result.renderTarget.texture scene.value.environment = result.renderTarget.texture
scene.value.background = result.renderTarget.texture // scene.value.background = result.renderTarget.texture
scene.value.background.mapping = EquirectangularReflectionMapping // scene.value.background.mapping = EquirectangularReflectionMapping
// scene.value.backgroundBlurriness = 0.15 // scene.value.backgroundBlurriness = 0.15
result.renderTarget.texture.dispose(); result.renderTarget.texture.dispose();
} }

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@ -4,36 +4,18 @@ import {
Box3, Color, DoubleSide, Group, Mesh, MeshBasicMaterial, Box3, Color, DoubleSide, Group, Mesh, MeshBasicMaterial,
PlaneGeometry, SpriteMaterial, TextureLoader, Vector2, Vector3, PlaneGeometry, SpriteMaterial, TextureLoader, Vector2, Vector3,
} from 'three'; } from 'three';
// import { DepthOfField, EffectComposer, Pixelation } from '@tresjs/post-processing'
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js'; import { useTresContext, useSeek, useRenderLoop } from '@tresjs/core';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
import { RGBShiftShader } from 'three/addons/shaders/RGBShiftShader.js';
import { DotScreenShader } from 'three/addons/shaders/DotScreenShader.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
import '@tresjs/leches/styles'
import { useTresContext, useSeek, useRenderLoop, useLoop } from '@tresjs/core';
import { useGLTF } from '@tresjs/cientos' import { useGLTF } from '@tresjs/cientos'
import Env from './env.vue' import Env from './env.vue'
import PostProcess from './post_pocessing.vue'
import { IMAGE_URL, SERVER_URL, } from '../../constants' import { IMAGE_URL, SERVER_URL, } from '../../constants'
import { usePromoSidebar } from '../../stores/promo_sidebar'; import { usePromoSidebar } from '../../stores/promo_sidebar';
import { usePromoScene } from '../../stores/promo_scene'; import { usePromoScene } from '../../stores/promo_scene';
const props = defineProps(['source', 'loaded', 'loaded_pan']) const props = defineProps(['source', 'loaded', 'loaded_pan', 'clearColor'])
function shadows_and_pos(scene: any) {
scene.children.forEach((el: any) => {
// el.receiveShadow = true
// el.castShadow = true
shadows_and_pos(el)
})
}
const models = ref<model3DType[]>([]) const models = ref<model3DType[]>([])
const clickable = ref<clickableAreaType[]>([]) const clickable = ref<clickableAreaType[]>([])
@ -41,14 +23,14 @@ const clickable_items = ref<any[]>([])
const clickable_refs = ref<any[]>([]) const clickable_refs = ref<any[]>([])
const sidebar = usePromoSidebar(); const sidebar = usePromoSidebar();
const sidebar_scene = usePromoScene() const sidebar_scene = usePromoScene()
const { renderer, controls, camera, scene, raycaster } = useTresContext() const { controls, camera, scene, raycaster } = useTresContext()
const { seekByName, seekAllByName } = useSeek() const { seekByName, seekAllByName } = useSeek()
const envVars = reactive({}) as { hdr_gainmap?: string, hdr_json?: string, hdr_webp?: string } const envVars = reactive({}) as { hdr_gainmap?: string, hdr_json?: string, hdr_webp?: string }
const tiltShift = reactive({}) as { focus: number, aperture: number, maxblur: number }
// renderer.value.capabilities.maxTextures = 4 // renderer.value.capabilities.maxTextures = 4
// renderer.value.capabilities.maxTextureSize = 512 // renderer.value.capabilities.maxTextureSize = 512
// renderer.value.capabilities.precision = 'lowp' // renderer.value.capabilities.precision = 'lowp'
let composer: any = null
const loadModels = async () => { const loadModels = async () => {
const res = await fetch(`${SERVER_URL}/api/obj/scene/${props.source}`) const res = await fetch(`${SERVER_URL}/api/obj/scene/${props.source}`)
@ -58,6 +40,10 @@ const loadModels = async () => {
envVars.hdr_json = raw_data.hdr_json ? `${IMAGE_URL}/${raw_data.hdr_json}` : undefined envVars.hdr_json = raw_data.hdr_json ? `${IMAGE_URL}/${raw_data.hdr_json}` : undefined
envVars.hdr_webp = raw_data.hdr_webp ? `${IMAGE_URL}/${raw_data.hdr_webp}` : undefined envVars.hdr_webp = raw_data.hdr_webp ? `${IMAGE_URL}/${raw_data.hdr_webp}` : undefined
tiltShift.focus = raw_data.max_distance * 0.33
tiltShift.aperture = 10
tiltShift.maxblur = 1
const data = raw_data.elements const data = raw_data.elements
if (!controls.value) return; if (!controls.value) return;
@ -77,7 +63,6 @@ const loadModels = async () => {
item.modelUrl = `${IMAGE_URL}/${element.model_file}` item.modelUrl = `${IMAGE_URL}/${element.model_file}`
let { scene: loaded_scene } = await useGLTF(item.modelUrl) let { scene: loaded_scene } = await useGLTF(item.modelUrl)
shadows_and_pos(loaded_scene)
item.modelFile = loaded_scene item.modelFile = loaded_scene
item.name = element.name item.name = element.name
@ -93,7 +78,6 @@ const loadModels = async () => {
const element = clickable.value[index]; const element = clickable.value[index];
const find_element = seekByName(scene.value, element.object_name) const find_element = seekByName(scene.value, element.object_name)
if (!find_element) continue if (!find_element) continue
// const res_array = (find_element as Group).isGroup ? find_element?.children : [find_element]
if (find_element && !(find_element as Group).isGroup) { if (find_element && !(find_element as Group).isGroup) {
const world_position = new Vector3(); const world_position = new Vector3();
((find_element as Mesh).geometry.boundingBox as any).getCenter(world_position); ((find_element as Mesh).geometry.boundingBox as any).getCenter(world_position);
@ -114,9 +98,7 @@ const loadModels = async () => {
} }
const point = new Mesh(plane, mesh_material); const point = new Mesh(plane, mesh_material);
// const point = new Sprite(sprite_material)
point.position.set(world_position.x, p * 3, world_position.z) point.position.set(world_position.x, p * 3, world_position.z)
// point.scale.set(p, p, 1)
point.name = `${element.id}_clickable` point.name = `${element.id}_clickable`
point.renderOrder = 10 point.renderOrder = 10
@ -139,36 +121,17 @@ const loadModels = async () => {
} }
controls.value.enabled = true; controls.value.enabled = true;
props.loaded() props.loaded(false)
composer = new EffectComposer(renderer.value);
composer.addPass(new RenderPass(scene.value, camera.value));
const effect1 = new ShaderPass(DotScreenShader);
effect1.uniforms['scale'].value = 40;
composer.addPass(effect1);
function animate() {
requestAnimationFrame(animate);
composer.render();
}
// animate()
} }
const { onLoop } = useRenderLoop() const { onLoop } = useRenderLoop()
onLoop(() => { onLoop(() => {
clickable_refs.value.map(el => { clickable_refs.value.map(el => {
// el.quaternion.copy(camera.value?.quaternion);
if (el.value[0] && typeof el.value[0].lookAt == 'function') { if (el.value[0] && typeof el.value[0].lookAt == 'function') {
el.value[0].lookAt(camera.value?.position) el.value[0].lookAt(camera.value?.position)
} }
}) })
}) })
const { onAfterRender } = useLoop()
onAfterRender(() => {
if (composer) {
composer.render()
}
})
const openSidebar = (id: number) => { const openSidebar = (id: number) => {
const target = clickable.value.find(el => el.id == id) const target = clickable.value.find(el => el.id == id)
@ -233,6 +196,7 @@ watch(() => sidebar_scene.list, () => {
<template> <template>
<TresGroup name="loaded"> <TresGroup name="loaded">
<Env v-bind="envVars" /> <Env v-bind="envVars" />
<PostProcess :tiltShift="tiltShift" :clearColor="props.clearColor" />
<template v-for="item in models"> <template v-for="item in models">
<TresGroup :name="item.name"> <TresGroup :name="item.name">
<TresObject3D v-bind="item.modelFile.clone()" /> <TresObject3D v-bind="item.modelFile.clone()" />

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@ -1,5 +1,5 @@
<script setup lang="ts"> <script setup lang="ts">
import { reactive, ref, watch, computed } from 'vue'; import { reactive, ref, watch } from 'vue';
import type { Ref } from 'vue' import type { Ref } from 'vue'
import { RouterLink, useRoute } from 'vue-router'; import { RouterLink, useRoute } from 'vue-router';
@ -34,12 +34,12 @@ const cameraPosition = ref([1, 1, 1]) as unknown as Ref<Vector3>
const controlsState = reactive({ const controlsState = reactive({
enableDamping: false, enableDamping: false,
maxPolarAngle: (Math.PI / 2) - 0.05, maxPolarAngle: (Math.PI / 2) - 0.07,
minAzimuthAngle: (Math.PI / 2) - 0.02, minAzimuthAngle: (Math.PI / 2) - 0.07,
}) })
const models_loading = ref(false) const models_loading = ref(true)
const set_model_load_status = () => { const set_model_load_status = (status: boolean) => {
models_loading.value = !models_loading.value models_loading.value = status
} }
const route = useRoute() const route = useRoute()
@ -49,23 +49,26 @@ watch(() => route.params.target, () => {
if (route.params.target) t = route.params.target.toString() + '/' if (route.params.target) t = route.params.target.toString() + '/'
if (source.value !== t) { if (source.value !== t) {
source.value = t source.value = t
models_loading.value = false models_loading.value = true
sidebar.close() sidebar.close()
} }
}, { deep: true }) }, { deep: true })
const clearColor = 'steelBlue'
</script> </script>
<template> <template>
<div> <div>
<div :class="[{ 'loading': !models_loading }, 'canvas-wrapper']"> <div :class="[{ 'loading': models_loading }, 'canvas-wrapper']">
<TresCanvas window-size :alpha="false" power-preference="high-performance"> <TresCanvas window-size :alpha="false" power-preference="high-performance" :clear-color="clearColor">
<TresPerspectiveCamera :position="cameraPosition" ref="camera" /> <TresPerspectiveCamera :position="cameraPosition" ref="camera" />
<OrbitControls v-bind="controlsState" @change="onChange" make-default /> <OrbitControls v-bind="controlsState" @change="onChange" make-default />
<Suspense> <Suspense>
<LoadModels :source="source" :loaded="set_model_load_status" :loaded_pan="loadedPan" /> <LoadModels :source="source" :loaded="set_model_load_status" :loaded_pan="loadedPan" :clear-color="clearColor" />
</Suspense> </Suspense>
<TresMesh :position-y="-1" :rotate-x="-Math.PI / 2" receive-shadow name="ground" v-if="false"> <TresMesh :position-y="-1" :rotate-x="-Math.PI / 2" receive-shadow>
<TresPlaneGeometry :args="[200, 200]" /> <TresPlaneGeometry :args="[2000, 2000]" />
<TresShadowMaterial :opacity="0.2" /> <!-- <TresShadowMaterial :opacity="0.2" /> -->
<TresMeshStandardMaterial :color="clearColor" />
</TresMesh> </TresMesh>
</TresCanvas> </TresCanvas>
<div class="homelink"> <div class="homelink">

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@ -0,0 +1,60 @@
<script setup lang="ts">
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
import { BokehPass } from 'three/addons/postprocessing/BokehPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
import { useTresContext, useLoop } from '@tresjs/core';
import { watch } from 'vue';
import { Fog, FogExp2 } from 'three';
const { renderer, camera, scene } = useTresContext()
const composer = new EffectComposer(renderer.value);
const props = defineProps(['tiltShift', 'clearColor'])
const k = { start: 0.25, end: 3 }
if (camera.value) {
const renderPass = new RenderPass(scene.value, camera.value);
const bokehPass = new BokehPass(scene.value, camera.value, {
focus: props.tiltShift.focus,
aperture: (props.tiltShift.aperture) * 0.00001,
maxblur: (props.tiltShift.maxblur) * 0.01
});
const outputPass = new OutputPass();
composer.addPass(renderPass);
composer.addPass(bokehPass);
composer.addPass(outputPass);
// scene.value.fog = new FogExp2(0xff0000, 0.005)
scene.value.fog = new Fog(props.clearColor, props.tiltShift.focus * k.start, props.tiltShift.focus * k.end)
}
const { onAfterRender } = useLoop()
onAfterRender(() => {
composer.render()
})
watch(props.tiltShift, () => {
if (camera.value) {
const args = {
focus: props.tiltShift.focus,
aperture: props.tiltShift.aperture * 0.00001,
maxblur: props.tiltShift.maxblur * 0.01
}
const bokehPass = new BokehPass(scene.value, camera.value, args);
composer.passes = []
const renderPass = new RenderPass(scene.value, camera.value);
const outputPass = new OutputPass();
composer.addPass(renderPass);
composer.addPass(bokehPass);
composer.addPass(outputPass);
scene.value.fog = new Fog(props.clearColor, props.tiltShift.focus * k.start, props.tiltShift.focus * k.end)
}
}, { deep: true })
</script>
<template></template>

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@ -59,7 +59,7 @@ interface PromoScene {
id: number id: number
model_file: string model_file: string
name: string name: string
description: string description?: string
parent?: number parent?: number
is_enabled: boolean is_enabled: boolean
} }