post processing in file
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@ -7,6 +7,7 @@ export {}
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declare module 'vue' {
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export interface GlobalComponents {
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Composer: typeof import('./src/components/Promo/composer.vue')['default']
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Env: typeof import('./src/components/Promo/env.vue')['default']
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Floorplan: typeof import('./src/components/Floorplan/index.vue')['default']
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Gallery: typeof import('./src/components/Promo/gallery.vue')['default']
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@ -25,6 +26,7 @@ declare module 'vue' {
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Main: typeof import('./src/components/Promo/main.vue')['default']
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ModelItem: typeof import('./src/components/Promo/modelItem.vue')['default']
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Models: typeof import('./src/components/Promo/models.vue')['default']
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Post_pocessing: typeof import('./src/components/Promo/post_pocessing.vue')['default']
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Projects: typeof import('./src/components/Projects.vue')['default']
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Promo: typeof import('./src/components/Promo/index.vue')['default']
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RandomIcon: typeof import('./src/components/RandomIcon.vue')['default']
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@ -4,22 +4,12 @@ import {
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Box3, Color, DoubleSide, Group, Mesh, MeshBasicMaterial,
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PlaneGeometry, SpriteMaterial, TextureLoader, Vector2, Vector3,
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} from 'three';
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// import { DepthOfField, EffectComposer, Pixelation } from '@tresjs/post-processing'
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import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
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import { RGBShiftShader } from 'three/addons/shaders/RGBShiftShader.js';
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import { DotScreenShader } from 'three/addons/shaders/DotScreenShader.js';
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import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
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import '@tresjs/leches/styles'
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import { useTresContext, useSeek, useRenderLoop, useLoop } from '@tresjs/core';
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import { useTresContext, useSeek, useRenderLoop } from '@tresjs/core';
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import { useGLTF } from '@tresjs/cientos'
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import Env from './env.vue'
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import PostProcess from './post_pocessing.vue'
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import { IMAGE_URL, SERVER_URL, } from '../../constants'
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import { usePromoSidebar } from '../../stores/promo_sidebar';
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@ -27,28 +17,19 @@ import { usePromoScene } from '../../stores/promo_scene';
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const props = defineProps(['source', 'loaded', 'loaded_pan'])
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function shadows_and_pos(scene: any) {
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scene.children.forEach((el: any) => {
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// el.receiveShadow = true
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// el.castShadow = true
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shadows_and_pos(el)
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})
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}
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const models = ref<model3DType[]>([])
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const clickable = ref<clickableAreaType[]>([])
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const clickable_items = ref<any[]>([])
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const clickable_refs = ref<any[]>([])
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const sidebar = usePromoSidebar();
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const sidebar_scene = usePromoScene()
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const { renderer, controls, camera, scene, raycaster } = useTresContext()
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const { controls, camera, scene, raycaster } = useTresContext()
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const { seekByName, seekAllByName } = useSeek()
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const envVars = reactive({}) as { hdr_gainmap?: string, hdr_json?: string, hdr_webp?: string }
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// renderer.value.capabilities.maxTextures = 4
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// renderer.value.capabilities.maxTextureSize = 512
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// renderer.value.capabilities.precision = 'lowp'
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let composer: any = null
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const loadModels = async () => {
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const res = await fetch(`${SERVER_URL}/api/obj/scene/${props.source}`)
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@ -77,7 +58,6 @@ const loadModels = async () => {
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item.modelUrl = `${IMAGE_URL}/${element.model_file}`
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let { scene: loaded_scene } = await useGLTF(item.modelUrl)
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shadows_and_pos(loaded_scene)
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item.modelFile = loaded_scene
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item.name = element.name
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@ -93,7 +73,6 @@ const loadModels = async () => {
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const element = clickable.value[index];
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const find_element = seekByName(scene.value, element.object_name)
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if (!find_element) continue
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// const res_array = (find_element as Group).isGroup ? find_element?.children : [find_element]
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if (find_element && !(find_element as Group).isGroup) {
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const world_position = new Vector3();
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((find_element as Mesh).geometry.boundingBox as any).getCenter(world_position);
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@ -114,9 +93,7 @@ const loadModels = async () => {
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}
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const point = new Mesh(plane, mesh_material);
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// const point = new Sprite(sprite_material)
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point.position.set(world_position.x, p * 3, world_position.z)
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// point.scale.set(p, p, 1)
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point.name = `${element.id}_clickable`
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point.renderOrder = 10
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@ -139,36 +116,17 @@ const loadModels = async () => {
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}
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controls.value.enabled = true;
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props.loaded()
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composer = new EffectComposer(renderer.value);
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composer.addPass(new RenderPass(scene.value, camera.value));
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const effect1 = new ShaderPass(DotScreenShader);
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effect1.uniforms['scale'].value = 40;
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composer.addPass(effect1);
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function animate() {
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requestAnimationFrame(animate);
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composer.render();
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}
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// animate()
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props.loaded(false)
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}
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const { onLoop } = useRenderLoop()
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onLoop(() => {
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clickable_refs.value.map(el => {
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// el.quaternion.copy(camera.value?.quaternion);
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if (el.value[0] && typeof el.value[0].lookAt == 'function') {
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el.value[0].lookAt(camera.value?.position)
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}
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})
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})
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const { onAfterRender } = useLoop()
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onAfterRender(() => {
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if (composer) {
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composer.render()
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}
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})
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const openSidebar = (id: number) => {
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const target = clickable.value.find(el => el.id == id)
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@ -233,6 +191,7 @@ watch(() => sidebar_scene.list, () => {
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<template>
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<TresGroup name="loaded">
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<Env v-bind="envVars" />
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<PostProcess />
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<template v-for="item in models">
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<TresGroup :name="item.name">
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<TresObject3D v-bind="item.modelFile.clone()" />
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@ -37,9 +37,9 @@ const controlsState = reactive({
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maxPolarAngle: (Math.PI / 2) - 0.05,
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minAzimuthAngle: (Math.PI / 2) - 0.02,
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})
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const models_loading = ref(false)
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const set_model_load_status = () => {
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models_loading.value = !models_loading.value
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const models_loading = ref(true)
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const set_model_load_status = (status: boolean) => {
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models_loading.value = status
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}
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const route = useRoute()
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@ -49,14 +49,14 @@ watch(() => route.params.target, () => {
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if (route.params.target) t = route.params.target.toString() + '/'
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if (source.value !== t) {
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source.value = t
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models_loading.value = false
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models_loading.value = true
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sidebar.close()
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}
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}, { deep: true })
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</script>
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<template>
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<div>
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<div :class="[{ 'loading': !models_loading }, 'canvas-wrapper']">
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<div :class="[{ 'loading': models_loading }, 'canvas-wrapper']">
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<TresCanvas window-size :alpha="false" power-preference="high-performance">
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<TresPerspectiveCamera :position="cameraPosition" ref="camera" />
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<OrbitControls v-bind="controlsState" @change="onChange" make-default />
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@ -0,0 +1,31 @@
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<script setup lang="ts">
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import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
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import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
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import { RGBShiftShader } from 'three/addons/shaders/RGBShiftShader.js';
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import { DotScreenShader } from 'three/addons/shaders/DotScreenShader.js';
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import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
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import { useTresContext, useLoop } from '@tresjs/core';
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const { renderer, controls, camera, scene, raycaster } = useTresContext()
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const composer = new EffectComposer(renderer.value);
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if (camera.value) {
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composer.addPass(new RenderPass(scene.value, camera.value));
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}
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const effect1 = new ShaderPass(DotScreenShader);
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effect1.uniforms['scale'].value = 40;
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composer.addPass(effect1);
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const { onAfterRender } = useLoop()
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onAfterRender(() => {
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if (composer) {
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composer.render()
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}
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})
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</script>
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<template></template>
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@ -59,7 +59,7 @@ interface PromoScene {
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id: number
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model_file: string
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name: string
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description: string
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description?: string
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parent?: number
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is_enabled: boolean
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}
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