autorotate fix
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5d79c35439
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@ -25,6 +25,7 @@ const clickable_refs = ref<any[]>([])
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const sidebar = usePromoSidebar();
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const sidebar_scene = usePromoScene()
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const { controls, camera, scene, raycaster, renderer } = useTresContext()
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const { pause, resume } = useLoop()
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const { seekByName, seekAllByName } = useSeek()
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const envVars = reactive({}) as {
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focus: number,
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@ -41,6 +42,7 @@ const groundTexture = await useTexture({
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})
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const timer = ref(10)
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let int
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// renderer.value.capabilities.maxTextures = 4
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renderer.value.capabilities.maxTextureSize = 512
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@ -184,11 +186,13 @@ const loadModels = async () => {
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controls.value.enabled = true;
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props.loaded(false)
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clearInterval(int)
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timer.value = 10
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setInterval(() => {
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int = setInterval(() => {
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if (timer.value > 0) {
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timer.value -= 1
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} else if (timer.value == 0 && !controls.value.autoRotate) {
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pause()
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camera.value?.position.set(
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controls.value.minDistance * 0.5,
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controls.value.minDistance * 0.5,
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@ -196,6 +200,7 @@ const loadModels = async () => {
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);
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(controls.value as any).autoRotate = true;
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(controls.value as any).autoRotateSpeed = 1;
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resume()
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}
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}, 1000)
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}
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