decrease shadows k
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@ -18,7 +18,7 @@ function shadows_and_pos(scene: any) {
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el.castShadow = true
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if (el.isPointLight) {
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el.shadow.bias = -0.01
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const k = 8
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const k = 6
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el.shadow.mapSize = new Vector2(512 * k, 512 * k)
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}
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shadows_and_pos(el)
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